Class 1: Intro to the user interface and the python interface. An introduction to the 3DE interface and a quick look at how we can use python to boost productivity.
Class 2: 2D tracking. We will explore the multifaceted nature of the 3DE 2D points.
Class 3: Tracking nodal shots. We will take what we have learned already and apply it tracking several nodal shots, each with their own challenges.
Class 4: Tracking free moves. We will progress on from our previous lessons by tracking and solving a free moving shot. We will end the class by aligning the scene ready for export.
Class 5: Object tracking. Here we will learn how to track and control objects. This will be out first major introduction to manipulating 3DE’s 3D environment.
Class 6: Using geometry. Using geometry to influence a camera track is a vital skill. We will look at using prebuilt geo then move onto explore the correct use 3DEs own primitives.
Class 7: Building a small scene from reference images. We will learn how to build point clouds of objects and environments by using reference frames, then learn how to use this data to influence our moving camera tracks.
Class 8: Lens distortion. Lens distortion is one of the most commonly misunderstood practices in tracking. We will learn how to tackle it effectively by building up a fundamental understanding.
Class 9: Survey data. Using real world measurements to influence a camera track.
Class 10: Lidar. Using a real world scan to influence a camera track.